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Topic review (newest first)

pit0010
Today 10:03 pm

YES IKR!?!?!

omg the Smash Tour is such a cool idea! And classic mode is like Whoaaaaa! XD

KirbySuperStar
Today 7:13 pm

THE DIRECT WAS AMAZING

pit0010
Today 5:42 am

OHHH I BOUGHT BAYONETTA 2 TODAY!!!! :DDD

But im gonna start with the first one den make my way up! big_smile

pit0010
Today 5:26 am

Wii U - Super Smash Bros. for Wii U 50-Fact Extravaganza

https://www.youtube.com/watch?v=j0BBGzfw0pQ

If you guys haven't seen it

IT'S AMAZING. SO MUCH GOODNESS! :DDDD

8 PLAYER MODE!?!?! AMAZING!

KirbySuperStar
23 Oct, 2014 1:20 am

HYPED FOR THE DIRECT. the Youtube song was... okay.

pit0010
22 Oct, 2014 12:08 pm

NINTENDO IS LOOKING FOR A LEAD GRAPHIC ENGINEER FOR NEXT-GEN CONSOLE

Nintendo of America has announced that they’re looking for a lead graphic engineer for their next video game console. The job description reads, Nintendo Technology Development is looking for a lead graphics architect in the system-on-chip architecture group in Redmond, WA. The group is responsible for the architecture of Nintendo’s game console SoCs. The graphics architect plays a key role in determining the SoC architecture.

The job responsibilities are:

Evaluate HW graphics (GPU) offerings from SoC solutions available in the market based on performance, power, and silicon area.
Evaluate the performance of the SoC solutions for both proprietary and standard graphics APIs.
Determine workloads and simulation models for both performance and power characteristics of GPUs.
Keep track of GPU architectural improvements in the industry and devise strategies to incorporate them for future Nintendo gaming platforms.
Act as the graphics architectural evangelist working with global Nintendo teams for future and on-going programs
Work with external SoC vendors as the Nintendo focal point for graphics GPU architecture.
Should be prepared to work through architecture, design, validation, and bring-up stages of SoC design in cooperation with internal and external teams.
Summary of Requirements

The ideal candidate will have had experience working directly in a GPU architecture and design team with significant responsibilities.
Low power and SoC design experience would be a plus.
The candidate is expected to have good architectural insights and the ability to apply that for setting future graphics direction for Nintendo.
A bachelors degree (graduate degree preferred) in computer science/engineering or electrical engineering.
5+ years of lead or architectural role experience are required.

pit0010
22 Oct, 2014 12:04 pm

NINTENDO CONFIRMS HYRULE WARRIORS WILL OFFER AMIIBO SUPPORT WITH LINK FIGURE

Nintendo of America has confirmed that Hyrule Warriors will have Amiibo support in the future. In a tweet uploaded to fans of the Koei Tecmo and Nintendo cross-over title, the publisher disclosed that the Link amiibo figure will be compatible, with more information to be revealed soon. Given the DLC that’s promised to fans later this year and in early 2015, Link’s amiibo support may yet be bundled within an update. Though it does beg the question as to whether we may see Zelda amiibo support offered in the hack-and-slash game as well. Will Hyrule Warriors’ amiibo inclusion affect your purchases? Let us know your thoughts in the comments below.


thoughts guys??

I think it's pretty neat idea, especially if you're gonna play at someone elses house with the same game and you would like to use your character with your certain high level with locked in gadgets, badges and items...as well as your weapons xD

red*rogue
21 Oct, 2014 10:28 pm

https://www.youtube.com/watch?v=lBICLteuQs8#t=216

It's a cute fansong of a game.
The people in the comments are quite harsh.
His balls haven't even dropped yet.

Yes, everything is off key but I kind of like it XD

pit0010
21 Oct, 2014 11:38 am

Bayonetta 2 - Chain Chomp (Wii U)
https://www.youtube.com/watch?v=qw1GEnF-A3I

dang she can swing that chain chomp xD

pit0010
21 Oct, 2014 11:34 am

SAKURAI: HERE’S SOME MORE INFORMATION ON SMASH BROS NINTENDO 3DS AND WII U

Super Smash Bros producer Masahiro Sakurai has put to rest some of the questions asked about Super Smash Bros on the Nintendo 3DS and Wii U in his weekly Famitsu column. Sakurai goes into detail about a number of things including Smash Run and how he decides on the Miiverse picture of the day. Here’s what Sakurai had to say.

Please tell us why Smash Run is set to 5 minutes.

Isn’t 4 minutes too short and 6 minutes too long? Kid Icarus: Uprising’s aerial fights were about 5 minutes, right? In Smash Run, because song use fits perfectly and feels good, I decided to use two songs tracks as a time length.

The approach for music is incredible. Why go to such lengths?

My games always have a sound test. Game music which creates a scene in a short loop and brings back many things, including the situation when it played, is really likeable, right?

Especially in a project like Smash Bros. where it is possible to bring everything together, that chance must be used to the fullest!! The required coordination for rights is tenfold compared to a normal software so that multiplies the efforts.

How many tips there are in total?

The truth is that is that the total can be updated. It is possible to add them without any notification, as this is a game with content that cannot exactly be “completed.” Though, if you add more tips, then there is translation work to be done, and with every country in mind, this is more difficult than it seems at first.

Updating the website with “pic of the day”, in what way you do the updates?

First I decide what theme to show, photographed at the desk, come up with a manuscript, and then I have to ask someone at Nintendo to update. Since I’m usually very busy, when I get the chance, I finish several posts in advance. Also, because of all the translations, I have to have the posts ready 10 days in advance.

pit0010
21 Oct, 2014 8:59 am

OHhhh global smash power....

Lel dat ranking sounds a little bizarre but ok xD

SMASH BROS WII U NINTENDO DIRECT COMING THURSDAY OCTOBER 23RD

AWESOME! ON ME BIRTHDAY! big_smile

KirbySuperStar
20 Oct, 2014 4:14 pm

Global Smash Power. You can't really pinpoint how high up you are because it does things backwards (1 is the worst. and believe me. 1 is a hard thing to achieve). I really just ignore it, but generally, the higher the number, the better. But GSP isn't for online. It's for solo modes like Multi-man or Classic Mode. Online just tallies how much you've won and lost.

And Bayonetta looks awesome. There's so many games I have to get though D:

pit0010
20 Oct, 2014 9:40 am

whoa yeah I like their idea for Glory and for...something else I forgot.

even though I haven't played it before...I can just tell im gonna suck so bad in for glory xD But meh! How's the ranking system though??


AND BAYONETTA 2 IS COMING OUT SOON! big_smile THIS SATURDAY FOR MEEEE!!! :>>>>>>

KirbySuperStar
20 Oct, 2014 1:39 am

(Still, they didn't change the Final Smashes they should have. I will never forgive Sakurai for this **** of awful Final Smashes)
I obviously understand the reasoning for why the 3DS was released first on a production standpoint. From a strategic standpoint, it's left for discussion. In my mind, the entire existence of the 3DS version will hurt Wii U sales, so it really doesn't matter when they released either. Those who don't have a Wii U but love Smash won't feel obligated to get a Wii U, but those who already have a Wii U may settle for Smash Wii U because of the HD graphics, bigger screen, hopefully less freaking lag online (it makes it unplayable sometimes), and more things overall (although, I wish Smash Run was in the Wii U version as well.... oh well)

On the subject of smash

For glory has taught me one thing: I'm not as good at Smash as I thought. Forever, I've been the best at Smash in my circle of friends and family. Only one person I know can pose a threat against me in Brawl. And only two people in Melee (different people. My friend who's good at Brawl hates Melee). But on For Glory mode, I have definitely fought some outrageous players. Although, I'm not saying I'm horrible. More like "middle of the pack." For every person that owns me, there's someone I own. And equally so for those I think are evenly matched with me.

pit0010
19 Oct, 2014 9:52 pm

SAKURAI EXPLAINS WHY THEY RELEASED THE NINTENDO 3DS VERSION OF SMASH BROS FIRST AND MORE


Super Smash Bros director Masahiro Sakurai has explained to Famitsu why he decided to release the Nintendo 3DS version of the game first. He stated that the Wii U version is the bigger of the two and has taken more time and therefore more work. Sakurai also explained why some characters received new Final Smashes and some didn’t. Here’s what he had to say in the article.

What was the reason to make the Nintendo 3DS [version of Smash Bros.] before the Wii U [version]?

Compared to the 3DS [version], the Wii U [version] is larger in scale and also has many modes so the production takes time. It is that simple.

There are fighters that got their Final Smashes changed and fighters that didn’t; what is the reason for this?

It differs depending on the case. Lucario['s final smash changed] because Mega Evolution was introduced in the latest installment [of Pokemon]. Pit because Palutena turned into a fighter. Moves, too, were modified due to balancing and elements of the new game were factored in.

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