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#3101 09 Nov, 2012 9:43 am

Re: Nintendo Fanclub!

Wii U - WaraWara Plaza and Wii U Chat
http://www.youtube.com/watch?v=PZIpfOEb … 24AAFDEA11

First Look - Pokedex 3D Pro (Nintendo 3DS eShop)
http://www.youtube.com/watch?v=rojjQzVe … 24AAFDEA11

Wii U Account System Walkthrough w/ Satoru Iwata
http://www.youtube.com/watch?v=XBiIA9YV … 24AAFDEA11

WARNING...18+ BLOOD AND GORE
Ninja Gaiden 3 Wii U Launch trailer
http://www.youtube.com/watch?v=YLY_cTCf … playnext=1

Video Review - Professor Layton & the Miracle Mask
http://www.youtube.com/watch?v=elVpbJkc2oE

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#3102 09 Nov, 2012 9:23 pm

Re: Nintendo Fanclub!

http://images2.wikia.nocookie.net/mario/images/b/b3/Koopalings,_New_Super_Mario_Bros._U.png
yup. I found the Koopalings' official artwork for NSMBU!!
All of them look awesome... except for Larry. It's the same, recycled artworkd of him from NSMBW:
http://www.mariowiki.com/images/thumb/8/85/Larry_NSMBWii.png/200px-Larry_NSMBWii.png
This is his artwork from NSMBW. LOOK AT THE RESEMBLENCE TO NSMBU'S. I HATE WHEN NINTENDO RECYCLES ARTWORK!! I almost puked when I saw the Fortune Street cover:
http://www.mariowiki.com/images/thumb/3/3a/FS_boxcover.png/250px-FS_boxcover.png
All the Mario characters except maybe Mario himself had recycled artwork for this game. It makes me soooooo mad.
Lakitu's artwork is from NSMB
Luigi's is from Super Mario 64 DS
I've seen Yoshi's ALL OVER (long before Fortune Street), but I don't know which game it originated from
Same with Toad's. I've seen his long before Fortune Street came out, but I don't know which game they got it from
I'm pretty sure DK's is from Mario Party 8... But I know I saw it way before Fortune Street.

And if you look at the other official artworks for the other Mario characters, many of them are recycled, like Bowser's and Bowser Jr.'s were used from NSMB.

Last edited by KirbySuperStar (09 Nov, 2012 9:38 pm)


"I promise I won't be a burden and eat all your chips or anything!."
~Echo; Golden Sun: the Lost Age

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#3103 10 Nov, 2012 12:15 am

Re: Nintendo Fanclub!

You guys call it fortune street? that's cool!

i think in australia...it's like...boom something...i donno big_smile

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#3104 10 Nov, 2012 2:49 am

Re: Nintendo Fanclub!

same goes for me then, since europe and australia both have PAL.

but it doesn't surprise me if a company recycles models.
Developing games takes a lot of money. If the models look fine and upt to date, why create a new one?

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#3105 10 Nov, 2012 4:56 am

Re: Nintendo Fanclub!

red*rogue wrote:

same goes for me then, since europe and australia both have PAL.

but it doesn't surprise me if a company recycles models.
Developing games takes a lot of money. If the models look fine and upt to date, why create a new one?

I dunno. It just makes it look kinda junky (especially the Luigi and Yoshi part of the cover) When they recycle artwork like that, it reminds me of the horrible Fantendo game covers:
http://images3.wikia.nocookie.net/__cb20110223175349/fantendo/images/8/85/Super_Sam_Squad..png
http://images4.wikia.nocookie.net/__cb20111228181154/fantendo/images/f/fd/SYB_Cover.jpg
http://vgboxart.com/boxes/DS/36582-new-super-mario-bros-diy.png
This one wasn't horrible made, but still, the recycled artwork makes it look rushed and junky, like the creators didn't care about the game that much (good thing, to the best of my knowledge, these three games will never be made).

Last edited by KirbySuperStar (10 Nov, 2012 4:59 am)


"I promise I won't be a burden and eat all your chips or anything!."
~Echo; Golden Sun: the Lost Age

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#3106 10 Nov, 2012 6:01 am

Re: Nintendo Fanclub!

KirbySuperStar wrote:

red*rogue wrote:

same goes for me then, since europe and australia both have PAL.

but it doesn't surprise me if a company recycles models.
Developing games takes a lot of money. If the models look fine and upt to date, why create a new one?

I dunno. It just makes it look kinda junky (especially the Luigi and Yoshi part of the cover) When they recycle artwork like that, it reminds me of the horrible Fantendo game covers:
http://images3.wikia.nocookie.net/__cb2 … Squad..png
http://images4.wikia.nocookie.net/__cb2 … _Cover.jpg
http://vgboxart.com/boxes/DS/36582-new- … os-diy.png
This one wasn't horrible made, but still, the recycled artwork makes it look rushed and junky, like the creators didn't care about the game that much (good thing, to the best of my knowledge, these three games will never be made).

I agree with you.

But come on...it's understandable with that game tho...they know it wasnt gonna be a big hit like new super mario wii or something

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#3107 10 Nov, 2012 3:56 pm

Re: Nintendo Fanclub!

pit0010 wrote:

KirbySuperStar wrote:

red*rogue wrote:

same goes for me then, since europe and australia both have PAL.

but it doesn't surprise me if a company recycles models.
Developing games takes a lot of money. If the models look fine and upt to date, why create a new one?

I dunno. It just makes it look kinda junky (especially the Luigi and Yoshi part of the cover) When they recycle artwork like that, it reminds me of the horrible Fantendo game covers:
http://images3.wikia.nocookie.net/__cb2 … Squad..png
http://images4.wikia.nocookie.net/__cb2 … _Cover.jpg
http://vgboxart.com/boxes/DS/36582-new- … os-diy.png
This one wasn't horrible made, but still, the recycled artwork makes it look rushed and junky, like the creators didn't care about the game that much (good thing, to the best of my knowledge, these three games will never be made).

I agree with you.

But come on...it's understandable with that game tho...they know it wasnt gonna be a big hit like new super mario wii or something

True. Very true.


"I promise I won't be a burden and eat all your chips or anything!."
~Echo; Golden Sun: the Lost Age

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#3108 12 Nov, 2012 1:17 am

Re: Nintendo Fanclub!

I got 1,000,000 coins in NSMB2!!! In 36 hours!!


"I promise I won't be a burden and eat all your chips or anything!."
~Echo; Golden Sun: the Lost Age

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#3109 12 Nov, 2012 1:28 am

Re: Nintendo Fanclub!

congratulaaatioooons c: ?
I don't play the sidescrolling game of Super Mario. I had one. This one:
http://gotgame.com/wp-content/uploads/2012/08/sml_ndu.png
I gave it to my brother. I think I also gave him Megaman....
The side scrolling super mario I like the most is the one for the game boy.
http://3.bp.blogspot.com/-isQ9Qk3SpDs/UC_mKEljhjI/AAAAAAAAAUo/sibMePAs7tA/s1600/marioland.png
http://images4.wikia.nocookie.net/__cb20110309032612/nintendo/en/images/8/8a/Super_Mario_Land_2_6_Golden_Coins_GBC_ScreenShot4.gif
Super Mario Land 2. I have it on my phone but touchscreens suuuck for playing games that require reflexes.

oh and I have Mario 64 for my N64 =w= And
super mario galaxy and I conside buying the second one.
But I also want to buy Soul Calibur for the wii.
And I haven't finished Pandora's Tower because my dislike for the soundtrack turned into absolute hate c:.

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#3110 12 Nov, 2012 7:01 am

Re: Nintendo Fanclub!

red*rogue wrote:

congratulaaatioooons c: ?
I don't play the sidescrolling game of Super Mario. I had one. This one:
http://gotgame.com/wp-content/uploads/2 … ml_ndu.png
I gave it to my brother. I think I also gave him Megaman....
The side scrolling super mario I like the most is the one for the game boy.
http://3.bp.blogspot.com/-isQ9Qk3SpDs/U … ioland.png
http://images4.wikia.nocookie.net/__cb2 … nShot4.gif
Super Mario Land 2. I have it on my phone but touchscreens suuuck for playing games that require reflexes.

oh and I have Mario 64 for my N64 =w= And
super mario galaxy and I conside buying the second one.
But I also want to buy Soul Calibur for the wii.
And I haven't finished Pandora's Tower because my dislike for the soundtrack turned into absolute hate c:.

HAHAHAH what did i say about pandora's tower... >smile oh wait...soundtrack...big_smile

That's why i HATE app games...NO OFFENCE PEOPLE OUT THERE WHO ADORE THEM neutral

GOOD ON YAH KIRBY! SO DAH FAST XD

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#3111 12 Nov, 2012 10:31 pm

Re: Nintendo Fanclub!

red*rogue wrote:

congratulaaatioooons c: ?
I don't play the sidescrolling game of Super Mario. I had one. This one:
http://gotgame.com/wp-content/uploads/2 … ml_ndu.png
I gave it to my brother. I think I also gave him Megaman....
The side scrolling super mario I like the most is the one for the game boy.
http://3.bp.blogspot.com/-isQ9Qk3SpDs/U … ioland.png
http://images4.wikia.nocookie.net/__cb2 … nShot4.gif
Super Mario Land 2. I have it on my phone but touchscreens suuuck for playing games that require reflexes.

oh and I have Mario 64 for my N64 =w= And
super mario galaxy and I conside buying the second one.
But I also want to buy Soul Calibur for the wii.
And I haven't finished Pandora's Tower because my dislike for the soundtrack turned into absolute hate c:.

My friend has Super Mario Land, but I beat it before he did o_0
He has Super Mario Land 2 on his 3DS (via Virtual Console), but i don't think he's beaten it yet. I haven't played it with "beating the game" in mind, but I purposely (using my friend's game) got a game over and waited at the Game Over screen for about 3 minutes (though it felt like a million hours) so I could hear "Totaka's Song" (an easter egg).


"I promise I won't be a burden and eat all your chips or anything!."
~Echo; Golden Sun: the Lost Age

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#3112 12 Nov, 2012 10:34 pm

Re: Nintendo Fanclub!

pit0010 wrote:

GOOD ON YAH KIRBY! SO DAH FAST XD

I used a technique in Coin Rush that gets you the max amount of coins (30,000) you can get in coin rush mode (In the mushroom pack, you'd have to play, in a trio, World Mushroom-1, the water level in the first world, and the first tower with regular Mario), so I racked up coins really fast.


"I promise I won't be a burden and eat all your chips or anything!."
~Echo; Golden Sun: the Lost Age

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#3113 13 Nov, 2012 8:37 am

Re: Nintendo Fanclub!

10 Gamecube Startup

http://www.youtube.com/watch?v=LS8R9RjZ … 92E12AF815

BAHAHAHAH I COULDNT STOP LAUGHING AT NUMBER 4

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#3114 14 Nov, 2012 5:42 am

Re: Nintendo Fanclub!

Wii U -- Nintendo Network, Miiverse, and Internet Browser
http://www.youtube.com/watch?v=wu1kGo5j7NU

Wii U Launch Details + No Achievements
http://www.youtube.com/watch?v=c9CbnTx_PZE

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#3115 15 Nov, 2012 6:37 am

Re: Nintendo Fanclub!

ARTICLE!

Wii U Was Made for The Legend of Zelda

The more time I spend with Wii U, the more I realize that there’s one Nintendo franchise in particular for which it’s a match made in heaven: The Legend of Zelda.

I’m not just talking the GamePad’s touch input, which already proved its worth in Ocarina of Time 3D – Wii U will also be compatible with Wii Remotes, which many fans who enjoyed the series’ Wii installments will already be intimately familiar with. Sprinkle some HD visuals on par with those from the Zelda HD Experience demo from E3 2011, and it’s clear that Wii U offers many of the essential tools for building on the best The Legend of Zelda has offered so far.

The biggest question that I think Nintendo is going to be thinking about for Zelda Wii U concerns which of Wii U’s unique gameplay features it’s going to make use of, and of course that means a lot of thinking about how to implement GamePad functionality.


When Nintendo first showed off the Wii U GamePad at E3 2011, they jumped right to one of the most obvious applications of the new controller for Zelda: a touch-screen inventory. We had already seen how shifting inventory selection to a second screen could make the process unprecedentedly fluid with Ocarina of Time 3D; bringing that same convenience to a home console experience sounds like an obvious and standard-setting move.

Ocarina of Time 3D also offered a few more streamlined features that could easily be ported over to the Wii U GamePad. The game’s gyroscopic aiming option made for a quicker and more intuitive form of first-person control, a form we’ve already seen carry over to Wii U with the GamePad controls for The Legend of Zelda: Battle Quest. Of course, we’d like to see a less handicapped traditional analog aiming mode as well so that players who prefer that method can choose to use it – Ocarina of Time 3D‘s Circle Pad-based alternative wasn’t quite “fast” enough, giving it clear disadvantages against gyro aiming.

One thing that Battle Quest has done that Ocarina of Time couldn’t is display a more spectator-friendly third-person view on the main TV while a more player-friendly first-person aiming view shows up on the GamePad. This may not seem like a huge deal, implementing it in a single-player game that’s going to occupy a lot of TV time could actually enhance the experience for those who play with others around.

Such a feature won’t have benefits for everybody – in particular those who tend to game alone – but it could allow one of Nintendo’s core demographics – families – to use even single-player games as an opportunity to game together. I can already imagine my little three-year-old godson shouting to his mother that a pack of Lizalfos is coming up behind her while she picks off Bokoblin Archers from a distance.

Each of Nintendo’s two-screen Zelda games so far have also used the touch screen as a mini-map, and I think the series should continue this tradition on Wii U. I also think that Nintendo should incorporate some of the advancements they made in Skyward Sword, such as the ability to place beacons pointing players to their next objective and the prolific use of icons and labels to indicate the locations and names of major landmarks, and so on. It couldn’t hurt to expand a few of these ideas, either – for example, by giving us the ability to pinpoint the location of most NPCs on our maps once we’ve met them already.

In terms of the sheer usefulness of the second map screen historically, the original DS games actually have a leg up over Ocarina 3D in that they also allowed players to make notes and marks on the map. The types of “copy this pattern onto your map” puzzles that the DS games used, however, don’t seem like they’d be a good fit for a Wii U Zelda, save for a handful of “Lost Woods”-style moments. Instead, I think that structuring clues – both those you hear from NPCs and those you pick up in the environment – in such a way that map doodles might help players to discover secrets would be a terrific way to leverage the capability without making it too intrusive. Think “Spectacle Rock is an entrance to death” from the first game, and how that clue only really made sense because of the birds-eye view – that’s the kind of thing I’m going for.

I’d also like Nintendo to take things one step further and offer a “notebook” for players to use to write in other miscellaneous notes. Previously this option has only been available through outside software such as 3DS Game Notes, but there are enough potential applications for Zelda that it should really come built-in. For example, the ability to take notes could allow for more complex logic-based puzzles. Some players will be able to “get” these puzzles without needing to use the notes feature… others might need to sketch some things out first.

An in-game notes system could also work well with a more structured Encyclopedia, like the one seen in Golden Sun: Dark Dawn, which had players tap key words or names in dialogue to record their meanings and significance for later reference. The game could have a basic description for each entry, while players could add information as they see fit – for example, the schedules of various NPCs or the weaknesses of certain enemies – and not only save them for later reference, but possibly share them with friends via Miiverse as well.

Of course, after Nintendo built a top-notch motion control interface for Skyward Sword, it’d be a shame to cast all that aside. After all, there are plenty of people who loved MotionPlus sword combat, and Wii U will already be fully compatible with Wii controllers anyway. The trap, I think, would be trying to design a game that can only be done with either the Wii U GamePad or Wii MotionPlus. Instead of shackling the game to controller-exclusive gameplay features, why not use the advantages of each control style to enhance the core strengths that already exist?

The Wii U GamePad should be used mostly as a traditional controller, with second screen features and gyroscope options serving as icing on the cake… but for those who want to use them, not as a requirement. Ideally, the game should be totally playable using a Wii U Pro Controller, since some players will undoubtedly prefer that option.

What about Wii MotionPlus, though? I think the solution would be similar to what we’re already seeing with games that offer it as an alternative option, such as Pikmin 3 – build MotionPlus-enhanced gameplay features, such as the pointer-based menu interface, gesture controls for certain actions and items, and so on… and then simply disable those features when a compatible controller is not in use.

Enemies in MotionPlus mode might take on some of the advanced defensive behaviors from Skyward Sword, while the more limited palette of options available with traditional button controls might call for some of those AI variables to be disabled. Alternatively, Nintendo could take the route suggested by Axle the Beast over at Zelda Dungeon and implement a control scheme that maps directional input to a combination of buttons and/or sticks.

In this way, Nintendo could offer all the enhancements the GamePad and Wii Remote Plus bring to the table… but without cramming them down the throats of those who never asked for them and do not want them.

Of course, we can’t forget the advantages that pure technological advancement will bring to the table. Not only will Wii U be able to output HD graphics, allowing for a more detail than we’ve ever seen in a Zelda game before, the boost in horsepower across the board should make room for a bigger, more populated, and more seamlessly connected world, deeper and more complex dungeons, and a more immersive experience overall.

If there’s anything I’d like to ask the Zelda team in terms of leveraging Wii U, it’s to avoid focusing too much on style and instead focusing on using the system’s resources to add substance to the gameplay, whether that means the world and level design, combat system, or additional features to give the franchise a solid start as a member of the next-gen gaming era.

~GenGAME

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#3116 15 Nov, 2012 9:59 am

Re: Nintendo Fanclub!

Wii U - Madden NFL 13 Trailer
http://www.youtube.com/watch?v=GhvMgmtSZIY

Wii U - Scribblenauts Unlimited TV Commercial
http://www.youtube.com/watch?v=laNmFnyWwWk

Wii U - Scribblenauts Unlimited TV Commercial
http://www.youtube.com/watch?v=3l_bYBX3Eh0

Wii U - Scribblenauts Unlimited Launch Trailer
http://www.youtube.com/watch?v=dOOfwLo8s-E

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#3117 15 Nov, 2012 10:56 pm

Re: Nintendo Fanclub!

pit0010 wrote:

10 Gamecube Startup

http://www.youtube.com/watch?v=LS8R9RjZ … 92E12AF815

BAHAHAHAH I COULDNT STOP LAUGHING AT NUMBER 4

I know, right! The last one too... Good thing I only had the volume level at 3...


"I promise I won't be a burden and eat all your chips or anything!."
~Echo; Golden Sun: the Lost Age

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#3118 16 Nov, 2012 7:01 am

Re: Nintendo Fanclub!

KirbySuperStar wrote:

pit0010 wrote:

10 Gamecube Startup

http://www.youtube.com/watch?v=LS8R9RjZ … 92E12AF815

BAHAHAHAH I COULDNT STOP LAUGHING AT NUMBER 4

I know, right! The last one too... Good thing I only had the volume level at 3...

hahaha! good job wink

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#3119 17 Nov, 2012 1:01 pm

Re: Nintendo Fanclub!

http://images.wikia.com/randomrockers/images/9/91/Samurott.jpg
his head reminds me of:
http://pics.dreadspullen.nl/newsletter7-07/muts-rasta.jpg
hats...

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#3120 17 Nov, 2012 7:54 pm

Re: Nintendo Fanclub!

I tried playing Portal.
It's pretty cool.
Except I got nauseatic o_o

http://24.media.tumblr.com/tumblr_mbx8f51etA1rorjv3o1_500.jpg
Notice the size of the hand and the head XD

Last edited by red*rogue (17 Nov, 2012 9:32 pm)

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