Forum discussions Who's online Member Birthdays
Forum Search

#3121 13 Nov, 2012 12:37 am

Re: Nintendo Fanclub!

10 Gamecube Startup

http://www.youtube.com/watch?v=LS8R9RjZ … 92E12AF815

BAHAHAHAH I COULDNT STOP LAUGHING AT NUMBER 4


ONE PIECE~
WII U IS AWESOME!

Offline

#3122 13 Nov, 2012 9:42 pm

Re: Nintendo Fanclub!

Wii U -- Nintendo Network, Miiverse, and Internet Browser
http://www.youtube.com/watch?v=wu1kGo5j7NU

Wii U Launch Details + No Achievements
http://www.youtube.com/watch?v=c9CbnTx_PZE


ONE PIECE~
WII U IS AWESOME!

Offline

#3123 14 Nov, 2012 10:37 pm

Re: Nintendo Fanclub!

ARTICLE!

Wii U Was Made for The Legend of Zelda

The more time I spend with Wii U, the more I realize that there’s one Nintendo franchise in particular for which it’s a match made in heaven: The Legend of Zelda.

I’m not just talking the GamePad’s touch input, which already proved its worth in Ocarina of Time 3D – Wii U will also be compatible with Wii Remotes, which many fans who enjoyed the series’ Wii installments will already be intimately familiar with. Sprinkle some HD visuals on par with those from the Zelda HD Experience demo from E3 2011, and it’s clear that Wii U offers many of the essential tools for building on the best The Legend of Zelda has offered so far.

The biggest question that I think Nintendo is going to be thinking about for Zelda Wii U concerns which of Wii U’s unique gameplay features it’s going to make use of, and of course that means a lot of thinking about how to implement GamePad functionality.


When Nintendo first showed off the Wii U GamePad at E3 2011, they jumped right to one of the most obvious applications of the new controller for Zelda: a touch-screen inventory. We had already seen how shifting inventory selection to a second screen could make the process unprecedentedly fluid with Ocarina of Time 3D; bringing that same convenience to a home console experience sounds like an obvious and standard-setting move.

Ocarina of Time 3D also offered a few more streamlined features that could easily be ported over to the Wii U GamePad. The game’s gyroscopic aiming option made for a quicker and more intuitive form of first-person control, a form we’ve already seen carry over to Wii U with the GamePad controls for The Legend of Zelda: Battle Quest. Of course, we’d like to see a less handicapped traditional analog aiming mode as well so that players who prefer that method can choose to use it – Ocarina of Time 3D‘s Circle Pad-based alternative wasn’t quite “fast” enough, giving it clear disadvantages against gyro aiming.

One thing that Battle Quest has done that Ocarina of Time couldn’t is display a more spectator-friendly third-person view on the main TV while a more player-friendly first-person aiming view shows up on the GamePad. This may not seem like a huge deal, implementing it in a single-player game that’s going to occupy a lot of TV time could actually enhance the experience for those who play with others around.

Such a feature won’t have benefits for everybody – in particular those who tend to game alone – but it could allow one of Nintendo’s core demographics – families – to use even single-player games as an opportunity to game together. I can already imagine my little three-year-old godson shouting to his mother that a pack of Lizalfos is coming up behind her while she picks off Bokoblin Archers from a distance.

Each of Nintendo’s two-screen Zelda games so far have also used the touch screen as a mini-map, and I think the series should continue this tradition on Wii U. I also think that Nintendo should incorporate some of the advancements they made in Skyward Sword, such as the ability to place beacons pointing players to their next objective and the prolific use of icons and labels to indicate the locations and names of major landmarks, and so on. It couldn’t hurt to expand a few of these ideas, either – for example, by giving us the ability to pinpoint the location of most NPCs on our maps once we’ve met them already.

In terms of the sheer usefulness of the second map screen historically, the original DS games actually have a leg up over Ocarina 3D in that they also allowed players to make notes and marks on the map. The types of “copy this pattern onto your map” puzzles that the DS games used, however, don’t seem like they’d be a good fit for a Wii U Zelda, save for a handful of “Lost Woods”-style moments. Instead, I think that structuring clues – both those you hear from NPCs and those you pick up in the environment – in such a way that map doodles might help players to discover secrets would be a terrific way to leverage the capability without making it too intrusive. Think “Spectacle Rock is an entrance to death” from the first game, and how that clue only really made sense because of the birds-eye view – that’s the kind of thing I’m going for.

I’d also like Nintendo to take things one step further and offer a “notebook” for players to use to write in other miscellaneous notes. Previously this option has only been available through outside software such as 3DS Game Notes, but there are enough potential applications for Zelda that it should really come built-in. For example, the ability to take notes could allow for more complex logic-based puzzles. Some players will be able to “get” these puzzles without needing to use the notes feature… others might need to sketch some things out first.

An in-game notes system could also work well with a more structured Encyclopedia, like the one seen in Golden Sun: Dark Dawn, which had players tap key words or names in dialogue to record their meanings and significance for later reference. The game could have a basic description for each entry, while players could add information as they see fit – for example, the schedules of various NPCs or the weaknesses of certain enemies – and not only save them for later reference, but possibly share them with friends via Miiverse as well.

Of course, after Nintendo built a top-notch motion control interface for Skyward Sword, it’d be a shame to cast all that aside. After all, there are plenty of people who loved MotionPlus sword combat, and Wii U will already be fully compatible with Wii controllers anyway. The trap, I think, would be trying to design a game that can only be done with either the Wii U GamePad or Wii MotionPlus. Instead of shackling the game to controller-exclusive gameplay features, why not use the advantages of each control style to enhance the core strengths that already exist?

The Wii U GamePad should be used mostly as a traditional controller, with second screen features and gyroscope options serving as icing on the cake… but for those who want to use them, not as a requirement. Ideally, the game should be totally playable using a Wii U Pro Controller, since some players will undoubtedly prefer that option.

What about Wii MotionPlus, though? I think the solution would be similar to what we’re already seeing with games that offer it as an alternative option, such as Pikmin 3 – build MotionPlus-enhanced gameplay features, such as the pointer-based menu interface, gesture controls for certain actions and items, and so on… and then simply disable those features when a compatible controller is not in use.

Enemies in MotionPlus mode might take on some of the advanced defensive behaviors from Skyward Sword, while the more limited palette of options available with traditional button controls might call for some of those AI variables to be disabled. Alternatively, Nintendo could take the route suggested by Axle the Beast over at Zelda Dungeon and implement a control scheme that maps directional input to a combination of buttons and/or sticks.

In this way, Nintendo could offer all the enhancements the GamePad and Wii Remote Plus bring to the table… but without cramming them down the throats of those who never asked for them and do not want them.

Of course, we can’t forget the advantages that pure technological advancement will bring to the table. Not only will Wii U be able to output HD graphics, allowing for a more detail than we’ve ever seen in a Zelda game before, the boost in horsepower across the board should make room for a bigger, more populated, and more seamlessly connected world, deeper and more complex dungeons, and a more immersive experience overall.

If there’s anything I’d like to ask the Zelda team in terms of leveraging Wii U, it’s to avoid focusing too much on style and instead focusing on using the system’s resources to add substance to the gameplay, whether that means the world and level design, combat system, or additional features to give the franchise a solid start as a member of the next-gen gaming era.

~GenGAME


ONE PIECE~
WII U IS AWESOME!

Offline

#3124 15 Nov, 2012 1:59 am

Re: Nintendo Fanclub!

Wii U - Madden NFL 13 Trailer
http://www.youtube.com/watch?v=GhvMgmtSZIY

Wii U - Scribblenauts Unlimited TV Commercial
http://www.youtube.com/watch?v=laNmFnyWwWk

Wii U - Scribblenauts Unlimited TV Commercial
http://www.youtube.com/watch?v=3l_bYBX3Eh0

Wii U - Scribblenauts Unlimited Launch Trailer
http://www.youtube.com/watch?v=dOOfwLo8s-E


ONE PIECE~
WII U IS AWESOME!

Offline

#3125 15 Nov, 2012 2:56 pm

Re: Nintendo Fanclub!

pit0010 wrote:

10 Gamecube Startup

http://www.youtube.com/watch?v=LS8R9RjZ … 92E12AF815

BAHAHAHAH I COULDNT STOP LAUGHING AT NUMBER 4

I know, right! The last one too... Good thing I only had the volume level at 3...


"Now the key to becoming a chicken is observing the chicken.
Once you realize your true potential as a chicken, you could gain its chicken powers."
~Lamp; Smashtasm

Offline

#3126 15 Nov, 2012 11:01 pm

Re: Nintendo Fanclub!

KirbySuperStar wrote:

pit0010 wrote:

10 Gamecube Startup

http://www.youtube.com/watch?v=LS8R9RjZ … 92E12AF815

BAHAHAHAH I COULDNT STOP LAUGHING AT NUMBER 4

I know, right! The last one too... Good thing I only had the volume level at 3...

hahaha! good job wink


ONE PIECE~
WII U IS AWESOME!

Offline

#3127 17 Nov, 2012 5:01 am

Re: Nintendo Fanclub!

http://images.wikia.com/randomrockers/images/9/91/Samurott.jpg
his head reminds me of:
http://pics.dreadspullen.nl/newsletter7-07/muts-rasta.jpg
hats...


"What's brown and sticky...!? A brown stick!"
- Jenna Marbles

Offline

#3128 17 Nov, 2012 11:54 am

Re: Nintendo Fanclub!

I tried playing Portal.
It's pretty cool.
Except I got nauseatic o_o

http://24.media.tumblr.com/tumblr_mbx8f51etA1rorjv3o1_500.jpg
Notice the size of the hand and the head XD

Last edited by red*rogue (17 Nov, 2012 1:32 pm)


"What's brown and sticky...!? A brown stick!"
- Jenna Marbles

Offline

#3129 18 Nov, 2012 6:41 pm

Re: Nintendo Fanclub!

red*rogue wrote:

I tried playing Portal.
It's pretty cool.
Except I got nauseatic o_o

http://24.media.tumblr.com/tumblr_mbx8f … o1_500.jpg
Notice the size of the hand and the head XD

The proportions are killing me!!!!

BTW: The WiiU came our in North America today!!! It's one of the only things on my Christmas wishlist... and my parents aren't really happy with the $300 price tag for the normal WiiU, and much less happy about the $350 deluxe package.

Last edited by KirbySuperStar (18 Nov, 2012 7:53 pm)


"Now the key to becoming a chicken is observing the chicken.
Once you realize your true potential as a chicken, you could gain its chicken powers."
~Lamp; Smashtasm

Offline

#3130 18 Nov, 2012 10:10 pm

Re: Nintendo Fanclub!

KirbySuperStar wrote:

red*rogue wrote:

I tried playing Portal.
It's pretty cool.
Except I got nauseatic o_o

http://24.media.tumblr.com/tumblr_mbx8f … o1_500.jpg
Notice the size of the hand and the head XD

The proportions are killing me!!!!

BTW: The WiiU came our in North America today!!! It's one of the only things on my Christmas wishlist... and my parents aren't really happy with the $300 price tag for the normal WiiU, and much less happy about the $350 deluxe package.

BAHAHAH! I LIKE THAT big_smile

TWO WEEKS TO GO FOR MEEE! WII AND U..

LOL THATS A BAD JOKE...big_smile


ONE PIECE~
WII U IS AWESOME!

Offline

#3131 18 Nov, 2012 10:38 pm

Re: Nintendo Fanclub!

Zelda Uncut: Seven Years (Animation)
http://www.youtube.com/watch?v=HrZW5vIx8N0


ONE PIECE~
WII U IS AWESOME!

Offline

#3132 19 Nov, 2012 2:18 am

Re: Nintendo Fanclub!

Nahh I won't get a WiiU.
I still want a Ps3~

Today, in college, we're going to start learning Java.
And with Java you can create all kinds of stuff such as websites and GAMES.
xD

Be jelly of my college~
-no please, don't. Programming ain't fun.-


"What's brown and sticky...!? A brown stick!"
- Jenna Marbles

Offline

#3133 19 Nov, 2012 9:36 pm

Re: Nintendo Fanclub!

Wii U - Batman Arkham City Armored Edition Launch Trailer
http://www.youtube.com/watch?v=RFZjX_tIxr8

Wii U - Batman Arkham City Armored Edition Launch 15-second TV Commercial
http://www.youtube.com/watch?v=fBEK_uvV3bU

Wii U - Batman Arkham City Armored Edition Launch 30-second TV Commercial
http://www.youtube.com/watch?v=v4nAX5hYWVc

Wii U - Scribblenauts Unlimited Link Character Trailer (nawwwwwww!)
http://www.youtube.com/watch?v=SkhcLwNG0O4

Wii U - Scribblenauts Unlimited Mario Character Trailer
http://www.youtube.com/watch?v=rV4jFRc5H8Y

Wii U - Nintendo World Store Launch Event Video
http://www.youtube.com/watch?v=WITa3fNUOes


ONE PIECE~
WII U IS AWESOME!

Offline

#3134 21 Nov, 2012 8:10 am

Re: Nintendo Fanclub!

https://i.chzbgr.com/completestore/12/11/13/9PYCCUBLsk-Hvn4BduiXlg2.png
I love this (it wouldn't

Last edited by KirbySuperStar (21 Nov, 2012 8:10 am)


"Now the key to becoming a chicken is observing the chicken.
Once you realize your true potential as a chicken, you could gain its chicken powers."
~Lamp; Smashtasm

Offline

#3135 21 Nov, 2012 10:18 am

Re: Nintendo Fanclub!

The wonderful map of NSMBU.
http://www.mariowiki.com/images/7/76/NSMBUMushroomKingdom.png

The only complaint is that the overall order of worlds (though they change from game to game, but usually follows the same Grass-Desert-then the Snow, Beach, and Jungle in a random order-Mountain-Sky-Lava pattern) would look switched compared to other games though this would make since because your going to Peach's castle instead of away.

Oh, yeah, one more complaint. the horizon for peach's Castle World and Layer-Cake Desert are at vastly different heights. It looks kinda horrible to me.

I like how, in Soda Jungle, they incorporated three different ideas in one: Big Island from SMB3 (Iggy's world in that game), Forest of Illusions from SMW (the forest world of that game, but it wasn't Iggy's world, it was Roy's), and the overall jungle design from the NSMB series.

I also like the Sunken Airship in Sparkling Waters, which was present in SMW

Last edited by KirbySuperStar (21 Nov, 2012 10:32 am)


"Now the key to becoming a chicken is observing the chicken.
Once you realize your true potential as a chicken, you could gain its chicken powers."
~Lamp; Smashtasm

Offline

#3136 21 Nov, 2012 10:29 pm

Re: Nintendo Fanclub!

KirbySuperStar wrote:

The wonderful map of NSMBU.
http://www.mariowiki.com/images/7/76/NS … ingdom.png

The only complaint is that the overall order of worlds (though they change from game to game, but usually follows the same Grass-Desert-then the Snow, Beach, and Jungle in a random order-Mountain-Sky-Lava pattern) would look switched compared to other games though this would make since because your going to Peach's castle instead of away.

Oh, yeah, one more complaint. the horizon for peach's Castle World and Layer-Cake Desert are at vastly different heights. It looks kinda horrible to me.

I like how, in Soda Jungle, they incorporated three different ideas in one: Big Island from SMB3 (Iggy's world in that game), Forest of Illusions from SMW (the forest world of that game, but it wasn't Iggy's world, it was Roy's), and the overall jungle design from the NSMB series.

I also like the Sunken Airship in Sparkling Waters, which was present in SMW

HOLY MOLY! THE GRAPHICS LOOK SOOO COOL!


ONE PIECE~
WII U IS AWESOME!

Offline

#3137 22 Nov, 2012 10:25 pm

Re: Nintendo Fanclub!

KirbySuperStar wrote:

https://i.chzbgr.com/completestore/12/1 … uiXlg2.png
I love this (it wouldn't

i dont get it ._.


ONE PIECE~
WII U IS AWESOME!

Offline

#3138 23 Nov, 2012 2:05 am

Re: Nintendo Fanclub!

It's about the wii. Since you don't smash buttons, instead you just swing your wiimote around, which is a different gameplay than what it used to be and different from the PS3 and XBOX360

Although, I don't understand why Super Mario Sunshine is there. That's a gamecube game...

No, seriously, who plays the wii as elegantly as the people on tv?
I flail it around. While sitting on the couch. Well, it's inbetween sitting and just lying on it.

Last edited by red*rogue (23 Nov, 2012 2:06 am)


"What's brown and sticky...!? A brown stick!"
- Jenna Marbles

Offline

#3139 23 Nov, 2012 2:26 am

Re: Nintendo Fanclub!

AHHHHH OK I GET IT NOWWW XD


ONE PIECE~
WII U IS AWESOME!

Offline

#3140 23 Nov, 2012 2:34 am

Re: Nintendo Fanclub!

PLAY IT~ Brawl Team's Awakening ORIGINAL COMPOSITION


This is made for an english assignment.

My original composition for Super Smash Bros Brawl.
MAJOR SPOILER ALERT!
This composition is made to tell the whole story about 'Subspace Emissary' in Super Smash Bros Brawl.
Skip to 1:29 to hear my compositon

Sheet music: http://www.mediafire.com/view/?mgq6kb3zoqac162

Title: Brawl Team's Awakening (2 piano duet cover)
Composer: It is me pit0030 Hana Tan
Footage: Super Smash Bros Brawl
Performances: Julia Gu (14) and Shirley Zhu (15)
Thank you to my dear friends!
Recorded it on my phone
Recorded footage on a Dazzle
Edited in iMovie

~happy gaming

Last edited by pit0010 (23 Nov, 2012 2:35 am)


ONE PIECE~
WII U IS AWESOME!

Offline

Board footer

158 online members & visitors
See who's online
Follow us on:
RateMyDrawings on FacebookRateMyDrawings on YouTube RateMyDrawings on Twitter

Copyright Mixart New Media LLC.
As creators of drawings, you own the rights to your own drawings. Respect copyright protected artwork.
More information in our Terms and Copyright Policy.

About RateMyDrawings Terms & Conditions Advertise on RMD Privacy Policy Donate Behavior Guide