I had been feeling like making one. Sharing nearly everything I know about linearting and backgrounds. May this be of use to some of you :'D
This tutorial is about sketch + background + lineart. If necessary: Iíll go in depth on how to draw manga and anime characters and body, although I donít find it that magical/mysterious and I hope my explanation in here is good enough. If I feel like it, I might do a tutorial on colouring later.
FIRST THINGS FIRST: know what you want to draw.
By this, I do not mean you go to find the first good looking anime picture on google and redraw that.
Get your own idea B|
Ok. If you donít have an idea for now, then that is entirely okay. Iíll just show you what I have in mind.
I have a picture in my head that I want to have on the screen. I canít just randomly start drawing it, so first Iíll just divide the screen in parts. In those parts, Iíll draw a simple sketch of the things that have to be in those parts. Giving me a rough idea of how things will look like on the canvas.
-Making things less rough pt1-
ďBut, Red! You never draw backgrounds.Ē
Indeed I do not, but it doesnít mean that I donít know how. I can also draw more styles than only just manga but I canít be bothered to do so.
Some things you need to know for drawing backgrounds.
- Vanishing point
- Vanishing lines
Theyíre a real hassle to me. But heck, letís do it.
A horizonline pretty much determines the horizon. Depending on where you put, you can create interesting perspectives.
-Put it high on the canvas and it seems like youíre inside the drawing, looking at the scenery from a lying or crouching position.
- Put it low on the canvas and it seems like youíre flying, viewing it from a balcony or youíre just extremely tall.
- Put it in the middle and it seems like youíre standing in the middle of the scenery, together with the characters.
Of course, it canít hurt to experiment with where and how you place the horizon. Just look at my horizon~!
-making less rough 2-
Itís a point, or a dot, that helps you draw perspective. Through this dot you will draw lines from one end of the canvas to the other end. These are vanishing lines. These vanishing lines all have to go through the vanishing point!! If you are sure you have made enoughÖ
-making things less rough 3-
You can start drawing on it, following your own vanishing lines (or you can call them Ďperspective linesí if you like) like I did over here c:
I used the 1px lines tool right away and it looked clean right away. Why I did that? Because I was afraid I wouldnít be able to see what line is supposed to be what when I finally came to linearting. But if you feel like it, you can just sketch your background :)
[[ I hope the background story made sense ]]
Tips for drawing backgrounds:
ďI have no idea what to draw in it D:!Ē
Depending on what youíre drawing, draw the things you find in similar places youíve been to. If itís a city, you can think of the lights on either side of the road, traffic signs, traffic lights, trashcans, junk, sewers, roads, trains and their tracks and their station, buildings in different architecture styles, trees, plants, sidewalksÖ and PEOPLE!
-Making things less rough pt3-
When thatís done,it's time to draw the character. A good thing to get familiar with is YOUR OWN BODY.
- The way it can and canít move.
- The lengths of certain body parts in comparison to the length of other body parts.
- The proportions of everything.
If you do not know how to draw something from a certain perspective, grab yourself a big mirror and pose in front of it. Sounds silly, but it works for me. Not like Iím great at drawing poses and correct bodies, but it couldíve been way worse ;)
Also for hands, people have huge difficulties with hands. Use your own hands as example. Just move it in the way you want to draw it, look at it from the perspective you want it to be drawn and redraw that. No need to google on that.
Ok. So a friend of mine told me that there would be people having no clue how to draw a body. So here are some clues. First you draw the ďskeletonĒ over your rough sketch of the character. Make sure all the proportions and lengths of the limb, size/shape of the head are alright. If you are unsure, then you can always take a look at your own body. I find my own body pretty reliable, haha ^^.
If youíre skeleton is correct, you can Ďdress it upí with hair, eyes, nose, clothes etc.
Problems that might occur when drawing characters in perspective:
ďMy character doesnít fit in the perspective like you did! It looks like heís standing bend to left/right/front/back!Ē
A simple trick to that:
I bet you have drawn walls. Well, those walls are standing straight up, donít they? Make a new layer, draw a line over their Ďverticalí wall line, drag that line to your character and it will function as their spine c: . Thatís the trick I applied ^
If character seems too big or too small, draw them a bit smaller or a bit bigger. In my experience, it's just a matter of trial and error. I'm sure there's a technique to that, but I'm still figuring that one out P:
- Checking if all makes sense-
Now just make sure that everything in your work makes sense. This is what I usually check on.
- Arms length
- Legs length
- Size head
- Eyes are on 1 horizontal line
- Mouth, nose and chin are on 1 vertical line
For backgrounds, I donít really have checks for backgrounds Ö I donít draw them that often P: I think that they usually go alright as long as you stick to the vanishing lines and horizon
There are many styles of linearting. Some people donít lineart at all. For me, it depends on what I feel like drawing.
There are many lineart styles and you just have to find the one that fits you the most. Some people are amazing at drawing 1px lineart while with others, like me, seem like they canít keep their hand still and the lines end up super wobbly.
If you want to learn about that lineart style, ask an RMD artist or a dA artist or search up tutorials on RMD or dA about that particular lineart style.
The lineart style Iím going to teach you is one where you have to emphasize lines. If you draw wobbly lines, then this is a lineart I recommend you. All it requires is the Java pen.
Put the pen on 1px. Pick the colour that you desire for your lineart and put the scattering on 0%. Put the sketch layer on 20-40% or whatever. Create a new layer on top and call it lineart.
Just draw the regular line for the jaw of the character. Look at the first picture. Just look at it.
Just. Look. At. It.
Now look at the second picture. Does it seem better now? Do you see the difference? Do you get it?
I case you didnít (and I can imagine, if this lineartstyle seems completely outer space to you), I will try to explain:
- lines are drawn from thin to gradually thicker back gradually thin. The end of the line has to be thin.
- The part of a line where a lot of other lines are about to meet is supposed to be drawn thicker.
- Things that appear more forward to the viewer is supposed to be drawn thicker.
If you need examples of the lineart style, I recommend Tetsuya Nomura. He designs for the Final Fantasy games, The World Ends With You and heís the creator of Kingdom Hearts. If you recognize those styles, you can probably understand for a bit what Iím talking about. Although my lineartstyle doesnít emphasize lines as much as his.
This took 3,5 hours... so beware... o.o
I hope this tutorial helped. It's my very first tutorial so if you have any tips and/or questions feel free to tell/mention. I'm open to feedback c:
It could never hurt to look around and insert the horizontal line and vanishing point/lines in your own point of view. I often randomly stare at stuff and figure out how to draw them in my head through all kinds of theories and techniques that I know. Objects. Persons. Surroundings.
Iím just a nerd like that P:
Iím happy when I realize that the stuff I have learned can be applied somewhere xD